Spent the weekend pulling the old monitor, wires, and controls from arcade panel. The arcade panel is being sent to a local machine shop to add a button hole on either side of the joystick. I was able to buy an additional "Gauntlet" arcade panel for $5.00 at the same time we bought the arcade This will provide us with the extra buttons we need as well as some backup sticks. After this panel is returned from the machinist, we'll peel the old "Jungle King" sticker off, and clean it down to a flat black.
This arcade will become a Propeller/Mame arcade allowing us to play Parallax Propeller games as well as arcade classics.
Tuesday, October 13, 2009
Sunday, October 11, 2009
Father & Sons Project: Home Arcade
Matthew and I just r
Thursday, July 23, 2009
Busy Summer!

It's been a while since I've posted to this blog. It's been an extremely busy summer!
I just returned from the Unofficial Propeller Expo West 2009. UPEW, which was hosted at Parallax headquarters was an incredible event! We raised $2000. for the American Red Cross! A recap of the event with pictures and video is posted here. Now with less than 30 days to UPENE 2009 (to be hosted in Norwalk, OH) We are gearing up for another big Propeller event.
If you haven't had a chance to attend an Unofficial Propeller Expo, I'd strong encourage you to attend!
Jeff/OBC
Monday, April 6, 2009
SpinStudio Game Stacker Review

Next to Parallax, uController.com creates and sells some of my favorite Propeller compatible products, and I've had the good fortune to get a sneak peek at a new addition to SpinStudio. The product is SpinStudio Game Stacker. This module plugs directly into the four ports of SpinStudio giving you two NES controller ports, keyboard & mouse, composite video, left & right audio, and SD socket. While many Propeller boards have incorporated a debug LED. Game Stacker takes that one step further with an RGB LED.
This is a perfect product for Propeller game creation, or use as a PropMICRO Propeller based microcomputer. Dozens of great games remakes are already playable on this platform as well as a version of BASIC.
Game Stacker will be sold as kit with an expected price of $35.00. Of course you will need to order a SpinStudio board which comes with the Propeller for $34.99. uController kits come with easy to follow instructions and can be generally soldered together in a single evening.
For those who are uncomfortable with soldering, uController.com says "Please don't let soldering stop you from enjoying our products. If you want the kits soldered for you before they are shipped to you, please contact me and I'd be happy to assemble them for you for a modest charge."
Tuesday, March 3, 2009
Wii Nunchuck Interface for the Commodore 64

Adapting the Wii Nunchuck to the Commodore 64
Here's a quick video of the controller in action, playing Master of the Lamps.
After finishing my Propeller Skateboard Project, it wasn't a big stretch to setup this project.
This interface uses the same transistor switching for the joystick, switching out the Accelerometer for a Wii controller. If there is interest, I will make this setup available as a kit from Gadget Gangster in the near future.
Sunday, March 1, 2009
The Propeller/Commodore Skateboard Interface

This is a project that has been on my TODO list for the past year:
Playing Skate or Die with a real Skateboard Interface!
Playing Skate or Die with a real Skateboard Interface!
I was recently inspired to get this finished by Johannes Ahlebrand's release of his Propeller based Commodore tape emulator code and thought I'd demonstrate both projects together. (In all fairness, I didn't tell Johannes that his project would be featured, so don't blame him for the speed. He's working on a faster, polished loader.)
Video part #1 demonstrates both the Propeller TAP loader as well as the Skateboard Interface.
The Skareboard interface is using a Memsic 2125 Accelerometer attached to the tail of the skateboard. It reports back the tilt of the board several times a second. Once a pre-programmed angle is detected, the Propeller triggers one of the switches on the joystick port. (A simple transistor interface.)
I've learned more about creating videos while doing this and lighting mistakes, etc so Shelly and I went back into the workshop again and filmed some additonal footage of the actual game screen. (Hard to photograph!) She had a blast doing the demonstration and is excited to tell her friends that she's famous on Youtube now, so run the views up. :)
OBC
Friday, February 13, 2009
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