Tuesday, March 3, 2009

Wii Nunchuck Interface for the Commodore 64


Adapting the Wii Nunchuck to the Commodore 64

Here's a quick video of the controller in action, playing Master of the Lamps.

After finishing my Propeller Skateboard Project, it wasn't a big stretch to setup this project.
This interface uses the same transistor switching for the joystick, switching out the Accelerometer for a Wii controller. If there is interest, I will make this setup available as a kit from Gadget Gangster in the near future.

Sunday, March 1, 2009

The Propeller/Commodore Skateboard Interface


This is a project that has been on my TODO list for the past year:
Playing Skate or Die with a real Skateboard Interface!

I was recently inspired to get this finished by Johannes Ahlebrand's release of his Propeller based Commodore tape emulator code and thought I'd demonstrate both projects together. (In all fairness, I didn't tell Johannes that his project would be featured, so don't blame him for the speed. He's working on a faster, polished loader.)

Video part #1 demonstrates both the Propeller TAP loader as well as the Skateboard Interface.

The Skareboard interface is using a Memsic 2125 Accelerometer attached to the tail of the skateboard. It reports back the tilt of the board several times a second. Once a pre-programmed angle is detected, the Propeller triggers one of the switches on the joystick port. (A simple transistor interface.)

I've learned more about creating videos while doing this and lighting mistakes, etc so Shelly and I went back into the workshop again and filmed some additonal footage of the actual game screen. (Hard to photograph!) She had a blast doing the demonstration and is excited to tell her friends that she's famous on Youtube now, so run the views up. :)

OBC