The Propeller has a reasonably large library of code which can be incorporated easily with this interface. NES, SNES, GAMECUBE, PSX, MOUSE, and N64 controllers. Want a Wiimote for your 64? There is even accelerometer code I plan to implement next! My entry for retrochallenge is to build a skateboard interface, allowing me to play "Skate or Die" on a real skateboard. Step one is complete.. It's a matter of mechanics and software now.
Thursday, July 3, 2008
Nintendo Controller on a 64
The Propeller has a reasonably large library of code which can be incorporated easily with this interface. NES, SNES, GAMECUBE, PSX, MOUSE, and N64 controllers. Want a Wiimote for your 64? There is even accelerometer code I plan to implement next! My entry for retrochallenge is to build a skateboard interface, allowing me to play "Skate or Die" on a real skateboard. Step one is complete.. It's a matter of mechanics and software now.
Subscribe to:
Post Comments (Atom)
2 comments:
Wow! That's impressive, I did think a lot of controllers were suited to the Commodore 64. But a Wiimote for a C64? Imagine Operation Wolf!
I know the Megadrive had the same size ports at the C64, but I never tested it. Any ideas on whether they worked natively?
Never tried my Sega pads, but I suspect there would be no problem using them in this interface.
There is good information regarding the Atari/Commodore and Sega interfaces on this website: http://www.q1.fcen.uba.ar/materias/iqi/joygus/tvgames.html
Post a Comment